Component/screen

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Component: Screen

This component is provided by screen blocks (either when placed in the world or when installed in a robot).

Component name: `screen`. Callbacks:

  • `isOn():boolean`
Returns whether the screen is currently on.
  • `turnOn():boolean, boolean`
Turns the screen on. Returns whether it was off and the new power state.
  • `turnOff():boolean, boolean`
Turns off the screen. Returns whether it was on and the new power state.
  • `getAspectRatio():number, number`
The aspect ratio of the screen. For multi-block screens this is the number of blocks, horizontal and vertical.
  • `getKeyboards():table`
The list of keyboards attached to the screen.
  • `setPrecise(enabled:boolean):boolean`
Set whether to use high-precision mode (sub-pixel mouse event position).  
//Requires Screen (Tier 3).//
  • `isPrecise():boolean`
Check whether high-precision mode is enabled (sub-pixel mouse event position).  
//Requires Screen (Tier 3).//
  • `setTouchModeInverted(enabled:boolean):boolean`
Sets Inverted Touch mode (Sneak-activate opens GUI if set to true). 
  • `isTouchModeInverted():boolean`
Check to see if Inverted Touch mode is enabled (Sneak-activate opens GUI is set to true). 

Components Category Documentation
Components Core Components 3D Printer - Abstract Bus - Access Point - Chunkloader - Computer - Crafting - Data Card - Database - Debug - Drone - Drive - EEPROM - Experience - Filesystem - Generator - Geolyzer - GPU - Hologram - Internet - Inventory Controller - Leash - Microcontroller - Modem - Motion Sensor - Navigation - Net Splitter - Piston - Redstone - Redstone in Motion - Robot - Screen - Sign - Tank Controller - Tractor Beam - Transposer - Tunnel - World Sensor
Others Component Access - Signals
Cross-Mod Integration Applied Energistics