Item/graphics card: Difference between revisions

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[[File:gpu1.png|128px]] [[File:gpu2.png|128px]] [[File:gpu3.png|128px]]
[[File:gpu1.png|128px]] [[File:gpu2.png|128px]] [[File:gpu3.png|128px]]


Used to change what's displayed on screens. Computers can control the buffer of a bound [[Block/screen|screen]] via the [[Component/GPU|GPU's API]].
Used to change what's displayed on screens. Computers can control the buffer of a bound [[Screen|screen]] via the [[Component/GPU|GPU's API]].


* Maximum resolution: 50x16/80x25/160x50. - Maximum color depth: 1/4/8. - Operations/tick: 1,1,4,2,2/2,4,8,4,4/4,8,16,8,8.
* Maximum resolution: 50x16/80x25/160x50. - Maximum color depth: 1/4/8. - Operations/tick: 1,1,4,2,2/2,4,8,4,4/4,8,16,8,8.


The operations refer to, from left to right: `copy`, `fill`, `set`, `setBackground` and `setForeground`. The number indicates the number ''direct'' calls that can be made to each of these functions on the graphics card ''per tick'' before an indirect call has to be made. See the [[Component/component access|page on component interaction]] for more information on direct calls.
The operations refer to, from left to right: <code>copy</code>, <code>fill</code>, <code>set</code>, <code>setBackground</code> and <code>setForeground</code>. The number indicates the number ''direct'' calls that can be made to each of these functions on the graphics card ''per tick'' before an indirect call has to be made. See the [[Component/component access|page on component interaction]] for more information on direct calls.


The Graphics Card (Tier 1) is crafted using the following recipe:
The Graphics Card (Tier 1) is crafted using the following recipe:
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{{:Item/contents}}
{{:Item/contents}}

Latest revision as of 00:35, 28 August 2026

Graphics Card

Used to change what's displayed on screens. Computers can control the buffer of a bound screen via the GPU's API.

  • Maximum resolution: 50x16/80x25/160x50. - Maximum color depth: 1/4/8. - Operations/tick: 1,1,4,2,2/2,4,8,4,4/4,8,16,8,8.

The operations refer to, from left to right: copy, fill, set, setBackground and setForeground. The number indicates the number direct calls that can be made to each of these functions on the graphics card per tick before an indirect call has to be made. See the page on component interaction for more information on direct calls.

The Graphics Card (Tier 1) is crafted using the following recipe:

The Graphics Card (Tier 2) is crafted using the following recipe:

The Graphics Card (Tier 3) is crafted using the following recipe:

Contents

Items
Components Data Card - Debug Card - Graphics Card - Internet Card - Linked Card - Network Card - Redstone Card - Wireless Network Card
Storage Devices Floppy Disk - EEPROM - Hard Disk Drive - Memory
Upgrades Angel Upgrade - Battery Upgrade - Chunkloader Upgrade - Database Upgrade - Experience Upgrade - Generator Upgrade - Hover Upgrade - Inventory Controller Upgrade - Inventory Upgrade - Leash Upgrade - Navigation Upgrade - Piston Upgrade - Sign I/O Upgrade - Solar Generator Upgrade - Tank Upgrade - Tank Controller Upgrade - Tractor Beam Upgrade
Containers Card Container - Upgrade Container - Disk Drive
Others Analyzer - Texture Picker - Component Bus - CPU - APU - Drone Case - Manual - Microcontroller Case - Nanomachines - Remote Terminal - Terminal Server - Server - Tablet Case - Tablet - Crafting Materials - Ink Cartridge - Scrench - Hover Boots - Grog - Loot Disks